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Interview
gepostet von Bob am 20.11.2001, 16:39 OK ich werde dann morgen die Fragen an Alan abschicken. Hier sind die 10 Fragen die es aus dem Forum geschafft haben. Wer unbedingt noch was wissen will, der schreibt es in die Comments.
1. How big is the probability that there will be other feature cuts apart from those already announced?
2. Could you give us a little status update on the progress of the game so far?
3. When will we see the first screenshots of the space combat-engine?
4. In which areas of the game’s development has fan input been of most use to you, can you give examples of what
made it into the game?
5. Do you think you will meet the planned release date 1.Q. 2002?
6. It is said that it is possible that you can overtake a game from a PC-player and vice versa. Now the question -
Can you configure your "replacement-AI", order how your people should be treated?
7. Art-Department: Is there any chance to get/see some of the Eoladi or Tachidi? Or do they go under the same
Harvester-news-sanction?
8. There are rumours that the first space battle tests are fought in the QS Offices. Which parts of the game are
already playable for involved QS staff members? And is that when more a testing/working or nearly a gaming?
9. Which race is your favourite or most hated and why? Is it because it is so much fun to censor Ithkul information,
or out of the fact that the Ethearan ship designs had the been changed three times, or just because the Klackons lock so cute?
10. Is there a part or a feature of the game, that does not seam to fit in the rest like you wanted it to?
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